![]() Has been at peace for over 40 years (After year 2250) ![]() Has been at peace for over 20 years (After year 2250) Pop has Priest, High Priest, Prosperity Preacher, Death Priest or Mortal Initiate jobĪnother empire controls a planet the empire was the original owner ofĪ neighbor is hostile, domineering or a rivalĪ neighbor is a rival and has Superior relative power Non-Subject Fanatic Spiritualist or Spiritualist empire has migration access Has defense pact, commercial pact or Federation with a Fanatic Spiritualist or Spiritualist Pop is not a robot but Robot pops live on the planet Research Agreement with a Fanatic Materialist or MaterialistĬitizen Rights Artificial Intelligence policy Pop has Social Welfare, Utopian Abundance or Shared Burden living standards Is in Defense Pact, Commercial Pact or Federation with a Egalitarian or Fanatic Egalitarian empireĪny non-subject Egalitarian or Fanatic Egalitarian empire has migration access Unless a pop of this species is also enslaved. Pop has Stratified Society living standards and is not workerĪ pop from another biological species is enslaved. +2 if the empire is a subject loyal to an overlord that has the ethicĮach ethic has its own multitude of factors that will increase or lower its attraction.Ī pop of this species is enslaved.+0.5 if the leader of the Faction representing the ethic is the empire ruler.+2 if the empire does not have the ethic and the Faction representing it has formed.+3 if the empire has the ethic in fanatic form.+2 if the empire has the ethic in moderate form.The following attraction factors are valid for each ethic: There is some random factor so it's likely never going to match up perfectly, but the system is built to try and go towards the mean, so the more over-represented an ethic is compared to its attraction, the more likely pops are to drift away from it and vice versa. For example, if the materialist attraction sits at 10% for decades, it's likely that after that time, around 10% of all pops will be materialist. Over time, the ethics of the pops will drift in such a way that it roughly matches the overall attraction of that value. ![]() Each ethic has an attraction value for each pop in an empire depending on both the empire's situation and their own situation. At the start of the game the population's ethics will match the empire ethics but as an empire grows its population will become more diverse in its views and wants. It has a base weight of 0, which increases to 100 if you own either Utopia or Synthetic Dawn, and to 200 if you own both.Įach pop in an empire will embrace a single, moderate ethic, which determines the Faction a pop will eventually join. The random weight of the Gestalt Consciousness ethic varies depending on which DLC you own. ![]() Let us embrace the freedom of certitude, and achieve maximum efficiency in all things! No object has any intrinsic value apart from what we choose to grant it. There is no 'divine spark' granting special value to a living mind. The Xenophile-Xenophobe axis looks at whether alien species and cultures should be embraced or distrusted.Īlthough it hurts, we must grow up and put aside our outdated notions of morality.The Militarist-Pacifist axis looks at whether the empire's military should be used offensively or strictly defensively.The Materialist-Spiritualist axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater.The Authoritarian-Egalitarian axis looks at whether the empire's political power belongs in the hands of the few or the many.As a result, ethics choices have a greater impact on game experience than simply the bonuses and maluses listed on this page. Gestalt Consciousness is the "ethic" for hive mind and machine empires without individual agency it costs 3 ethic points and requires either the Utopia DLC or the Synthetic Dawn DLC.Īn empire's ethics often determine which options are available for events, policies, and many other actions. Thus an empire can have either one fanatic and one moderate or three moderate ethics. Moderate ethics cost 1 point and fanatic ethics cost 2 points. Each empire has 3 ethic points which must all be spent.
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