![]() The game immediately inspired Jarvis to make his own sci-fi shooter, though one which also took in the vector graphics of the seminal Spacewar (a game he'd played while in college) and a hint of chess. But even as those machines were making their way into arcades, they were being roundly upstaged by a new game on the block-the coin-guzzling shooter, Space Invaders. Jarvis joined Williams in the late 1970s, where he initially worked on the software for the company's pinball machines-titles included Airborne Avenger, Gorgar, and Laser Ball. IT WAS INSPIRED BY SPACE INVADERS AND CHESS. Fortunately, a young programmer named Eugene Jarvis had a more pioneering spirit. When Pong ushered in a new age of electronic games in the 1970s, Williams knew it had to break into the same market, but its first attempt was tentative, to say the least: 1973's Paddle Ball was, for the most part, a straight replica of Pong's bat-and-ball action. ![]() ![]() With its foundations tracing back to the 1940s, American company Williams specialized in making pinball machines. DEFENDER WAS WILLIAMS'S FIRST PROPER, ORIGINAL ARCADE GAME. Here's a look at Defender's making and its lasting effect on the games industry. Yet Defender's boldness made it stand out in arcades full of Space Invaders clones, and gamers quickly fell in love with it.Ĭreated by a designer pushing the boundaries of early '80s technology, Defender's development wasn't without its drama. The controls had a steep learning curve, and its shooting action was intense and relentlessly difficult. When Defender arrived in arcades back in 1980, nothing looked or sounded quite like it.
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